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Level 27–31: Yuhtunga Jungle[Report Error]

Supports: 2 parties
Requirements:All party members require a Key Item: Airship pass for Kazham.
Rating:
Overcrowd:
Comments: This spot makes a very nice continuation from Goblin Furriers, since it's literally across the cliff to the entrance of the Sea Serpent Grotto.

Remember to silence the River Sahagins to prevent curative magic, although wait a while for the melee to knock off any Blink shadows it may have up. As the Sahagin get weaker, you will want to gradually focus on killing Makara up to around level 30. By 31, quite a number of mobs will con Tough to you, but because of the wide level range of the mobs here, there should still be plenty of VT-IT mobs to pull, although if there are two parties at 31, things might get iffy.

Take note that the Makara are actually the mobs closer to camp, and are also slightly harder than the Sahagin, so be careful when pulling not to get aggro on the way back.
Last Updated:2009-03-24 22:08:59
Target Mobs:
NameLevelFamilyJobBehaviourDetectionWeapon CompatibilityElemental Effectiveness


1 Other Comment(s):
 previous entry     Finalwolf said:

The (F-11) camp is still good to a lv32 party, plenty of IT's


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