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| Level 34–36: Eldieme Necropolis [Report Error] | 
| | Supports: |
1 party |
| Requirements: | * RDM highly recommended (for Dispel and Silence). | | Rating: |
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| Overcrowd: |  | | Comments: |
Enter the Eldieme Necropolis from the (G-8) Batallia Downs entrance. People who have already completed their Fellowship quest will recognise this place since this is where the first ??? for the skeleton fight is.
A Red Mage is important here because Gazers are mage mobs, and will generally already have Blaze Spikes on them, which needs to be Dispelled or Finale'd. In addition, they can cast assorted magics, including some -ga spells, so Silence is also important to have here. Silence can wear off pretty quickly though, so be vigilant with reapplying it.
Hex Eyes is an AoE Paralyze move that only affects players that are looking at the mob. Because of that, have the mages facing away from the Gazer when fighting. Have the melee engage the Gazer from behind, with the Gazer fixed on the tank. Assign a melee to each mage for Paralyna, in the event all the melees get Paralyzed, although if your tank can get the Gazer fixed on him/her, this shouldn't happen. |
| Last Updated: | 2009-03-24 22:08:59 |
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| Target Mobs:
| Name | Level | Family | Job | Behaviour | Detection | Weapon Compatibility | Elemental Effectiveness |
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1 Other Comment(s):
| previous entry Ayrlie said: | only the tank is in front of gazer, the mages face away, melee behind gazer
there is another gazer camp in the western most eldieme enterance with couple lost souls tossed in. do that camp with a monk party around the 35-37 range. |
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