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| Level 53–56: King Ranperre's Tomb [Report Error] | 
| | Supports: |
2 parties |
| Requirements: | BRD for link control, if possible | | Rating: |
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| Overcrowd: |  | | Comments: |
Your camp is quite literally where you end up when you teleport into the higher area of King Ranperre's Tomb. It's rather cramped since there is a Dire Bat pop very close to camp, so take care. The worms do not aggro.
The (slightly) higher camp is further into King Ranperre's Tomb, fighting Armet Beetles in addition to Dire Bats. Camp just at the base of the stairs that lead outside, although be careful as you still may attract aggro from the Beetles behind. |
| Last Updated: | 2009-03-24 22:08:59 |
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| Target Mobs:
| Name | Level | Family | Job | Behaviour | Detection | Weapon Compatibility | Elemental Effectiveness |
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2 Other Comment(s):
| previous entry Calcula said: | Actually, the bats follow you out now. You need some new tactics if you have link trouble. If you have a rdm, and the puller or someone besides the tank can grab hate, have rdm cast gravity and the kiter can take the bat outside for a while. Otherwise, get a beast or bard for link control. Those bats are hard to sleep with dark element spells. |
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| previous entry xilion said: | After bats you can level up on Beetles and scorpions. Continue down the tunnel and camp @ the opening. 3 beetles pop dirrectly above the hole and there are others on the surface behind the walls, be careful though, the saplings agro (learned that the hard way). scorps are ~10 minute respawn and the beetles are ~5, you can also chain the bats for cloes to 100xp each. |
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