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Disclaimer:
While I try to make the information presented here as accurate as possible, please remember that these are just guidelines, and may not necessarily work for your party because of player experience, party configuration, or playing style.
As a general rule, support characters can be on the lower end of the camp's level recommendation, but damage dealers/tanks should be 1-2 levels above the minimum level mentioned here.
Please note that this is not a campsite compilation for newer players. All the camps here assume that players know what they are doing, know how to construct a proper party, are decently equipped, and are familiar with party dynamics.
Basic Party Dynamics:
If you are a new(ish) player, there are several resources online that detail out specific aspects of party dynamics, here are the basics:
Building a party:
⇒ Parties generally consist of six members- a tank, two melees who can skillchain together, and three mages, generally divided into a healer, a supporter, and a more offensive role.
⇒ While the mage line is pretty flexible, the melee are fairly rigid.
⇒ Aden's Renkei diagram, the best skillchain chart out there, can be found here.
⇒ "Blind invites" (inviting somebody without asking in /tell first) are considered extremely rude, and will generally be declined. Be polite, and ask first.
Looking for a party:
⇒ Enter your search comment by opening the menu: Search → Edit Comment.
⇒ Ο means "Yes", × means "No".
Important details are:
⇒ The amount of xp you need before leveling up (your "xp to next level (tnl)")
⇒ The areas you can/cannot access (this isn't really relevant until later).
⇒ The subjobs you have available.
Party etiquette:
⇒ Please do not harrass White Mages for Raises. Be prepared with Reraise items, or be patient if a White Mage from another party does take the time off to come raise your fallen member(s).
⇒ Do not camp on top of other parties. If the place is crowded, move to a different camp.
⇒ If you must go AFK (Away From Keyboard) for any period of time, let the party know in /party chat before the puller pulls a mob. Keep your away times short, or disband if you must go for a long time.
⇒ While there will usually be a mage to cast Sneak and Invisible to move through dangerous zones, sometimes this will not be possible. Bring the necessary Silent Oils and Prism Powders with you.
⇒ If you want to disband the party, please let the leader know well in advance (15~30 minutes)
English parties:
⇒ Often replaces party members who need to go.
⇒ When replacing a party member, be sure to check with all other members how long they can stay for, and make sure that your replacement fulfills the same party role as you.
⇒ Generally head down to the campsite first.
Japanese parties:
⇒ Generally do not replace party members. If someone needs to go, the party disbands.
⇒ Because one person's departure means the end of the party, people are expected to stay for roughly two hours once at camp.
⇒ Gather at the Signet, or the nearest convenient location in town, before moving as a group.
⇒ Before riding a chocobo, everyone will target the stablemaster to lock in a price, but not ride. Once everyone has gathered around the chocobo, someone will say " ", " ", or "norimasu", all of which mean "ride", before everyone hops on the chocobo simultaneously.
Other Leveling Resources:
♦ Allakhazam's List
♦ The Vana'diel EXP Guide
♦ MysteryTour's List
♦ Tororoto Mob database (JP)
Contact:
♦ Tuufless: for data related inquiries
♦ Nunuu: for technical inquiries
♦ Forum: please post under Vana'diel Bestiary section
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